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RankSkillInstallsRecent installs (7d)Create set
6645
prototype-strategyowl-listener/designer-skills/prototype-strategymeteoric

Choose prototype fidelity and method to match the design question and the decision at stake. Use before building a prototype. For what to test once it exists, use `test-scenario`.

Design and UI
1k+Add
6684
stylesandroid/skills/styles

Use this skill to integrate the Jetpack Compose Styles API into an Android project. This skill guides you through upgrading dependencies, setting up component themes, making custom components styleable, and migrating existing layout propert

Code authoringDesign and UI
1k++30+<5%Add
6728
feedback-patternsowl-listener/designer-skills/feedback-patterns

Design confirmations, status updates, and notifications that tell users an action registered. Use when the system must acknowledge success or change. For waiting states use `loading-states`; for failures use `error-handling-ux`.

Design and UI
1k+Add
6729
sketchbergside/awesome-design-skills/sketch

A friendly, hand-drawn sketch interface inspired by pencil illustrations on warm cream paper. Soft teal brand accents, hand-written display headings, rounded pill controls.

Design and UIDocumentation
1k++100+5%Add
6739
gesture-patternsowl-listener/designer-skills/gesture-patterns

Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).

Design and UI
1k+Add
6764
state-machinejakubkrehel/skills/state-machine

Renders every state of a component you choose on a throwaway page, with mock data and a switcher, so you can work on each state.

Code authoringDesign and UI
1k+Add
6770
impeccablebergside/awesome-design-skills/impeccable

A modern, graphic, editorial-poster aesthetic — warm and confident — built on alternating cream and burnt orange sections, an amber brand color.

Design and UIDocumentation
1k++100+5%Add
6773
handoff-specowl-listener/designer-skills/handoff-spec

Write the implementation handoff — measurements, behaviours, assets, states, and edge cases. Use when engineering picks up the work. For verifying the result afterwards use `design-qa-checklist`; for reusable library components use `compone

Design and UIDocumentation
1k++30+<5%Add
6774
improve-appwondelai/skills/improve-app

Guided journey from a shipped app that works but feels rough to a product that fits the job, flows without friction, reads clearly, and persuades honestly. Orchestrates nine skills phase by phase - jobs-to-be-done, ux-heuristics, design-eve

Design and UI
1k++100+5%Add
6775
layers-introjamiemill/layers-skills/layers-intro

Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on

Design and UI
1k+Add
6783
naming-conventionowl-listener/designer-skills/naming-convention

Establish naming rules for components, tokens, and layers with patterns and worked examples. Use when names are inconsistent or being set. For what the tokens actually contain, use `design-token`.

Design and UI
1k++30+<5%Add
6803
visual-edit-precisionwshobson/agents/visual-edit-precision

Use when making UI/frontend changes guided by visual context, when the user selects elements visually, draws annotations, or provides screenshots alongside change requests. Also use when editing components where spatial context (element ide

Design and UI
1k+Add
6828
fictionbergside/awesome-design-skills/fiction

A playful, energetic, cartoonesque interface inspired by friendly children's-book illustrations — warm cream backgrounds, big bold custom display typography, saturated brand color blocks, thick black outlines, generously rounded shapes

Design and UIDocumentation
1k++100+5%Add
6833
pattern-libraryowl-listener/designer-skills/pattern-library

Structure a pattern entry — problem context, solution, usage examples, and related patterns. Use when documenting a recurring solution rather than a component. For a single component's API, use `component-spec`.

Design and UIDocumentation
1k++30+<5%Add
6840
matrixbergside/awesome-design-skills/matrix

A cyber-slick, dark-only Matrix-inspired interface defined by minimalist fashion, high-tech digital elements

Design and UIDocumentation
1k++100+5%Add
6854
animation-principlesowl-listener/designer-skills/animation-principles

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec

Design and UI
1k+Add
6888
design-qa-checklistowl-listener/designer-skills/design-qa-checklist

Build a QA checklist for verifying that a build matches the design. Use at implementation review. For the spec engineers build from, use `handoff-spec`.

Design and UI
1k+Add
6895
designcognitedata/builder-skills/design

Simplified Aura guidance for selecting primitives, keeping token usage consistent, and applying reliable layout/copy/state patterns in Flows and Fusion apps.

Design and UI
1k+Add
6899
segabergside/awesome-design-skills/sega

A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks

Design and UIDocumentation
1k++100+5%Add
6916
cafebergside/awesome-design-skills/cafe

Cozy cafe-inspired interface with warm tones, soft typography, and clean layouts for a relaxed browsing experience.

Design and UIDocumentation
1k++30+<5%Add
6923
fantasybergside/awesome-design-skills/fantasy

Game-inspired fantasy aesthetic with bold, premium visuals, rich color palettes, and immersive thematic elements.

Design and UIDocumentation
1k++30+<5%Add
6924
monobergside/awesome-design-skills/mono

Monospace-driven, matrix-inspired design with high-contrast elements, compact density, and a hacker-chic aesthetic.

Design and UI
1k++30+<5%Add
6926
paperbergside/awesome-design-skills/paper

Paper-textured, print-inspired design with minimal colors, clean serif/sans typography, and tactile surface qualities.

Design and UIDocumentation
1k+Add
6928
ditheredbergside/awesome-design-skills/dithered

Dot-pattern rendering technique that simulates shades with a limited palette for nostalgic, retro, high-contrast visuals.

Design and UIDocumentation
1k++30+<5%Add
6934
doodlebergside/awesome-design-skills/doodle

Hand-drawn, sketch-like style with doodles, handwritten fonts, and imperfect lines for a playful, informal feel.

Design and UIDocumentation
1k+Add
6941
neonbergside/awesome-design-skills/neon

Electric neon glow effects with high-contrast color pairings for bold, attention-grabbing interfaces.

Design and UIDocumentation
1k++30+<5%Add
6943
design-review-processowl-listener/designer-skills/design-review-process

Establish review gates — criteria, checkpoints, and approval flow. Use when work ships without consistent review. For running one individual session, use `design-critique`.

Design and UI
1k++30+<5%Add
6951
retrobergside/awesome-design-skills/retro

Throwback design with vintage-inspired typography, high-contrast retro palettes, and nostalgic visual elements.

Design and UIDocumentation
1k++30+<5%Add
6967
skeumorphismbergside/awesome-design-skills/skeumorphism

Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.

Design and UIDocumentation
1k++30+<5%Add
6982
spaciousbergside/awesome-design-skills/spacious

Generous whitespace, consistent padding, and grid-based layouts for clean, readable, and breathing interfaces.

Design and UIDocumentation
1k+Add
7015
use-topbarcognitedata/builder-skills/use-topbar

Wires the Aura Topbar (@aura/topbar) into Flows/Fusion apps: breadcrumbs, optional Tabs/Segmented, right strip (Share, notifications, theme, Atlas, user Avatar), light/dark. Atlas opens the EOS sidebar — wire context with integrate-fusion-a

Code authoringDesign and UI
1k+Add
7026
loading-statesowl-listener/designer-skills/loading-states

Design waiting experiences — spinners, skeletons, optimistic updates, and progressive reveal. Use when content takes time to arrive. For the latency budget itself use `doherty-threshold`; for success confirmation use `feedback-patterns`.

Design and UI
1k+Add
7057
theming-systemowl-listener/designer-skills/theming-system

Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mod

Design and UI
1k+Add
7064
design-token-auditowl-listener/designer-skills/design-token-audit

Audit token usage across a product for coverage, drift, and hard-coded values. Use when tokens exist and you suspect they are being bypassed. For defining tokens in the first place, use `design-token` (design-systems).

Design and UI
1k+Add
7076
pacmanbergside/awesome-design-skills/pacman

Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.

Design and UIDocumentation
1k++30+<5%Add
7087
tetrisbergside/awesome-design-skills/tetris

Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.

Design and UIDocumentation
1k++30+<5%Add
7102
transitions-devjakubantalik/transitions-dev/transitions-dev

Production-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, or erro

Code authoringDesign and UI
1k++10+<5%Add
7114
version-control-strategyowl-listener/designer-skills/version-control-strategy

Define version control for design files, components, and libraries — branching, naming, and release. Use when file history is chaotic. For design system contribution rules, use `design-system-governance` (design-systems).

Design and UI
1k++30+<5%Add
7120
micro-interactioniart-ai/web-animation-skills/micro-interaction

This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove

Code authoringDesign and UI
1k++30+<5%Add
7155
ai-ui-patternspatternsdev/skills/ai-ui-patterns

Teaches design patterns for building AI-powered React interfaces. Use when creating chatbots, intelligent assistants, streaming UIs, or any AI-driven user experience in React.

Design and UI
1k++30+<5%Add
7168
critique-visual-hierarchyowl-listener/designer-skills/critique-visual-hierarchy

Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).

Design and UI
1k++30+<5%Add
7170
ios-design-guidelinesehmo/platform-design-skills/ios-design-guidelines

Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.

Design and UI
1k++30+<5%Add
7191
om-ux-review-propen-mercato/skills/om-ux-review-pr

Evidence-first design review of a PR's UI. Walks the changed screens in a real browser, performs the user's tasks, and posts findings ranked by user impact, each with evidence, a pattern, a trade-off and an acceptance criterion.

Design and UI
1k++300+10%Add
7197
game-designerplayableintelligence/game-creator/game-designer

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or o

Design and UI
1k++30+<5%Add
7213
site-specificationcline/skills/site-specification

Extract comprehensive site specifications from simple descriptions. Use when analyzing a user's theme request to determine site type, audience, tone, layout requirements, and typography.

Design and UI
1k+Add
7224
icon-set-generatorjezweb/claude-skills/icon-set-generator

Generate cohesive, project-specific SVG icon sets for websites and applications. Use this skill whenever the user needs custom icons, an icon set for a website or app, icons for a client project, or mentions needing SVG icons that look cons

Design and UI
1k++10+<5%Add
7240
motion-backgroundiart-ai/motion-design-skills/motion-background

This skill should be used when the user asks to "add an animated background", "build a mesh/gradient background", "make an aurora/shader background", "add constellation/particle background", "animated hero background", or "a subtle looping

Code authoringDesign and UI
1k++30+<5%Add
7260
pencil-designchiroro-jr/pencil-design-skill/pencil-design

Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving Pencil, .pen files, d

Design and UI
1k+Add
7368
critique-typographyowl-listener/designer-skills/critique-typography

Critique a rendered screen's typography — scale usage, readability, consistency, and token compliance. Use when reviewing type on a screen. For defining the scale itself, use `typography-scale` (ui-design).

Design and UI
1k++30+<5%Add
7388
neobrutalismbergside/awesome-design-skills/neobrutalism

Modern take on brutalism with bold borders, vivid accent colors, and raw, high-contrast layouts on warm surfaces.

Design and UIDocumentation
1k+Add
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