{godot-master}

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

thedivergentai/gd-agentic-skills·4,282 installsno license
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npx skills add thedivergentai/gd-agentic-skills --skill godot-master

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Skill Stats

From User & Agent Reviews

Packaging200 filesSKILL.md plus 199 moreDirectory Scan
External DependenciesNone foundNothing beyond the skill's own filesDirectory Scan
Tool AccessUnrestrictedNo allowed-tools declaredFrontmatter
SafetyFail4 partner scansPartner Audits

Review Sources

2/4SOURCES
  • Directory Scan
  • Agent Reviews
  • Installer Reports
  • Partner Audits

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External Reviews

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Partner Audits4 scans
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At least one partner scan failed this skill.

ProviderStatusLevelSummaryScanned
Gen Agent Trust HubpassSAFEThe godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected.2026-09-15
Socketpass—No alerts2026-09-15
SnykwarnMEDIUMRisk: MEDIUM · 1 issue2026-09-15
RunlayerfailHIGH35/277 files flagged2026-03-07

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Skill contents

What the directory scan found in the tree behind this version.

Directory Scan
Files
  • SKILL.md
  • references/categories/2d-animation.md
  • references/categories/2d-physics.md
  • references/categories/3d-lighting.md
  • references/categories/3d-materials.md
  • references/categories/3d-rendering.md
  • references/categories/3d-world-building.md
  • references/categories/ability-system.md
  • references/categories/adapt-2d-to-3d.md
  • references/categories/adapt-3d-to-2d.md
  • references/categories/adapt-desktop-to-mobile.md
  • references/categories/adapt-mobile-to-desktop.md
  • references/categories/adapt-single-to-multiplayer.md
  • references/categories/ai-pathfinding.md
  • references/categories/analyst.md
  • references/categories/animation-player.md
  • references/categories/animation-tree-mastery.md
  • references/categories/audio-systems.md
  • references/categories/auditor-audit-standards.md
  • references/categories/behavior-trees.md
  • references/categories/blackboard-systems.md
  • references/categories/camera-systems.md
  • references/categories/characterbody-2d.md
  • references/categories/combat-system.md
  • references/categories/composition-apps.md
  • references/categories/composition.md
  • references/categories/core-architecture.md
  • references/categories/data-systems.md
  • references/categories/debugging-profiling.md
  • references/categories/dialogue-system.md
  • references/categories/economy-system.md
  • references/categories/export-builds.md
  • references/categories/game-loop-collection.md
  • references/categories/game-loop-harvest.md
  • references/categories/game-loop-time-trial.md
  • references/categories/game-loop-waves.md
  • references/categories/gdscript-masterity.md
  • references/categories/genre-action-rpg.md
  • references/categories/genre-battle-royale.md
  • references/categories/genre-educational.md
  • references/categories/genre-platformer.md
  • references/categories/genre-strategy.md
  • references/categories/genre-survival.md
  • references/categories/input-handling.md
  • references/categories/inventory-system.md
  • references/categories/item-system.md
  • references/categories/lighting-optimization.md
  • references/categories/loot-system.md
  • references/categories/mechanic-revival.md
  • references/categories/mechanic-secrets.md
  • references/categories/menu-systems.md
  • references/categories/navmesh-steering.md
  • references/categories/networking-multiplayer.md
  • references/categories/optimization-techniques.md
  • references/categories/physics-optimization.md
  • references/categories/platform-console.md
  • references/categories/platform-desktop.md
  • references/categories/platform-mobile.md
  • references/categories/platform-vr.md
  • references/categories/platform-web.md
  • references/categories/procedural-generation.md
  • references/categories/progression-system.md
  • references/categories/quest-system.md
  • references/categories/resource-management.md
  • references/categories/rpg-stats.md
  • references/categories/save-load-systems.md
  • references/categories/security-best-practices.md
  • references/categories/shaders-performance.md
  • references/categories/soundscape-reactive.md
  • references/categories/state-machine-advanced.md
  • references/categories/testing-patterns.md
  • references/categories/tilemap-advanced.md
  • references/categories/tilemap-mastery.md
  • references/categories/turn-system.md
  • references/categories/ui-ux-advanced.md
  • references/categories/vfx-shaders.md
  • references/categories/vfx-systems.md
  • references/2d-animation-cutout-and-skeletal.md
  • references/2d-animation-expert-techniques.md
  • references/2d-animation-migration-notes.md
  • references/2d-animation-signals-and-frame-events.md
  • references/2d-animation.md
  • references/2d-physics-area2d-and-queries.md
  • references/2d-physics-collision-layers-masks.md
  • references/2d-physics-migration-notes.md
  • references/2d-physics.md
  • references/3d-lighting-environment-and-fog.md
  • references/3d-lighting-gi-and-bake-recipes.md
  • references/3d-lighting-migration-notes.md
  • references/3d-lighting.md
  • references/3d-materials-migration-notes.md
  • references/3d-materials-pbr-workflows.md
  • references/3d-materials.md
  • references/3d-world-building-gridmap-and-csg.md
  • references/3d-world-building-migration-notes.md
  • references/3d-world-building-streaming-and-procgen.md
  • references/3d-world-building.md
  • references/ability-system-elite-ability-patterns.md
  • references/ability-system-migration-notes.md
  • references/ability-system.md
  • references/adapt-2d-to-3d-migration-notes.md
  • references/adapt-2d-to-3d-migration-recipes.md
  • references/adapt-2d-to-3d.md
  • references/adapt-3d-to-2d-dimension-reduction.md
  • references/adapt-3d-to-2d-migration-notes.md
  • references/adapt-3d-to-2d.md
  • references/adapt-desktop-to-mobile-migration-notes.md
  • references/adapt-desktop-to-mobile-mobile-port-checklist.md
  • references/adapt-desktop-to-mobile-mobile-port-deep.md
  • references/adapt-desktop-to-mobile.md
  • references/adapt-mobile-to-desktop-desktop-port-deep.md
  • references/adapt-mobile-to-desktop-desktop-port-testing-checklist.md
  • references/adapt-mobile-to-desktop-migration-notes.md
  • references/adapt-mobile-to-desktop.md
  • references/adapt-single-to-multiplayer-authority-and-security.md
  • references/adapt-single-to-multiplayer-latency-testing.md
  • references/adapt-single-to-multiplayer-migration-notes.md
  • references/adapt-single-to-multiplayer-prediction-and-reconciliation.md
  • references/adapt-single-to-multiplayer.md
  • references/agent-vision-anti-slop-sight.md
  • references/agent-vision-capture-modes.md
  • references/agent-vision-color-icon-receptors.md
  • references/agent-vision-composition-fx-receptors.md
  • references/agent-vision-editor-bridge-lifecycle.md
  • references/agent-vision-hier-contrast-receptors.md
  • references/agent-vision-identity-sight.md
  • references/agent-vision-migration-notes.md
  • references/agent-vision-originality-sight.md
  • references/agent-vision-space-affordance-receptors.md
  • references/agent-vision-taste-receptors.md
  • references/agent-vision-typography-sight.md
  • references/agent-vision-ui-taste-sight.md
  • references/agent-vision-vision-review-rubric.md
  • references/agent-vision-webp-budgets.md
  • references/agent-vision.md
  • references/ai-navigation-ai-movement-recipes.md
  • references/ai-navigation-migration-notes.md
  • references/ai-navigation.md
  • references/analyst-marking_rubrics_atlas.md
  • references/analyst.md
  • references/animation-player-edge-cases.md
  • references/animation-player-migration-notes.md
  • references/animation-player-root-motion-and-sequences.md
  • references/animation-player-track-authoring.md
  • references/animation-player.md
  • references/animation-tree-mastery-advanced-graph-recipes.md
  • references/animation-tree-mastery-migration-notes.md
  • references/animation-tree-mastery-statemachine-and-blendspace.md
  • references/animation-tree-mastery.md
  • references/audio-systems-audio-pooling-and-buses.md
  • references/audio-systems-interactive-music-deep-dive.md
  • references/audio-systems-migration-notes.md
  • references/audio-systems-music-transitions.md
  • references/audio-systems.md
  • references/auditor-audit-standards.md
  • references/auditor-never_list_encyclopedia.md
  • references/auditor.md
  • references/autoload-architecture-autoload-patterns.md
  • references/autoload-architecture-expert-patterns.md
  • references/autoload-architecture-migration-notes.md
  • references/autoload-architecture.md
  • references/builder.md
  • references/camera-systems-camera-expert-patterns.md
  • references/camera-systems-migration-notes.md
  • references/camera-systems.md
  • references/characterbody-2d-migration-notes.md
  • references/characterbody-2d-movement-recipes.md
  • references/characterbody-2d.md
  • references/combat-system-elite-combat-patterns.md
  • references/combat-system-migration-notes.md
  • references/combat-system.md
  • references/composition-apps-app-orchestrator-examples.md
  • references/composition-apps-migration-notes.md
  • references/composition-apps.md
  • references/composition-migration-notes.md
  • references/composition-orchestrator-recipes.md
  • references/composition.md
  • references/debugging-profiling-debug-workflows.md
  • references/debugging-profiling-migration-notes.md
  • references/debugging-profiling.md
  • references/dialogue-system-elite-dialogue-patterns.md
  • references/dialogue-system-migration-notes.md
  • references/dialogue-system.md
  • references/economy-system-economy-elite-patterns.md
  • references/economy-system-migration-notes.md
  • references/economy-system.md
  • references/export-builds-export-setup-guide.md
  • references/export-builds-migration-notes.md
  • references/export-builds.md
  • references/game-loop-collection-collection-loop-advanced.md
  • references/game-loop-collection-migration-notes.md
  • references/game-loop-collection.md
  • references/game-loop-harvest-harvest-elite-patterns.md
  • references/game-loop-harvest-migration-notes.md
  • references/game-loop-harvest.md
  • references/game-loop-time-trial-migration-notes.md
  • references/game-loop-time-trial-time-trial-expert-patterns.md
  • references/game-loop-time-trial.md
  • references/game-loop-waves-migration-notes.md
  • references/game-loop-waves-wave-expert-patterns.md

This skill contains more than just a SKILL.md file. It likely requires these additional resources.

External Dependencies

Nothing beyond the skill's own files was detected.

Declarations
Licensenot declared
Tool permissionsnone declared

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Stat Sources

Where our stats came from.

DimensionDirectory ScanAgent ReviewsInstaller ReportsPartner Audits
Safetyno flagsfail
External Dependenciesnone foundnonenone
Packaging40/100none
Licensenot declarednone
Tool Accessunrestrictednone
Real-World Fitnone
Writing Qualitynonenone
measured unmeasured not applicableColour repeats the wording beside it; it is never the only channel.

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content hash 4eea2a4e4073skill-set recipe 2026-09-15.v1all details refer only to the skill version listed