{godot-master}
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
npx skills add thedivergentai/gd-agentic-skills --skill godot-masterInstalls this skill on its own. Add it to a skill-set to bundle with others.
Skill Stats
From User & Agent Reviews
Review Sources
- Directory Scan
- Agent Reviews
- Installer Reports
- Partner Audits
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At least one partner scan failed this skill.
| Provider | Status | Level | Summary | Scanned |
|---|---|---|---|---|
| Gen Agent Trust Hub | pass | SAFE | The godot-master skill is a comprehensive expert library for Godot 4.7+ development. it provides architectural frameworks, anti-pattern catalogs, and automation scripts for build orchestration, project auditing, and visual QA. The skill demonstrates high security awareness by instructing agents on the safe use of risky engine APIs and recommending the use of boundary markers when processing untrusted scene data. No malicious patterns or unauthorized exfiltration vectors were detected. | 2026-09-15 |
| Socket | pass | — | No alerts | 2026-09-15 |
| Snyk | warn | MEDIUM | Risk: MEDIUM · 1 issue | 2026-09-15 |
| Runlayer | fail | HIGH | 35/277 files flagged | 2026-03-07 |
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Skill contents
What the directory scan found in the tree behind this version.
Directory Scan- SKILL.md
- references/categories/2d-animation.md
- references/categories/2d-physics.md
- references/categories/3d-lighting.md
- references/categories/3d-materials.md
- references/categories/3d-rendering.md
- references/categories/3d-world-building.md
- references/categories/ability-system.md
- references/categories/adapt-2d-to-3d.md
- references/categories/adapt-3d-to-2d.md
- references/categories/adapt-desktop-to-mobile.md
- references/categories/adapt-mobile-to-desktop.md
- references/categories/adapt-single-to-multiplayer.md
- references/categories/ai-pathfinding.md
- references/categories/analyst.md
- references/categories/animation-player.md
- references/categories/animation-tree-mastery.md
- references/categories/audio-systems.md
- references/categories/auditor-audit-standards.md
- references/categories/behavior-trees.md
- references/categories/blackboard-systems.md
- references/categories/camera-systems.md
- references/categories/characterbody-2d.md
- references/categories/combat-system.md
- references/categories/composition-apps.md
- references/categories/composition.md
- references/categories/core-architecture.md
- references/categories/data-systems.md
- references/categories/debugging-profiling.md
- references/categories/dialogue-system.md
- references/categories/economy-system.md
- references/categories/export-builds.md
- references/categories/game-loop-collection.md
- references/categories/game-loop-harvest.md
- references/categories/game-loop-time-trial.md
- references/categories/game-loop-waves.md
- references/categories/gdscript-masterity.md
- references/categories/genre-action-rpg.md
- references/categories/genre-battle-royale.md
- references/categories/genre-educational.md
- references/categories/genre-platformer.md
- references/categories/genre-strategy.md
- references/categories/genre-survival.md
- references/categories/input-handling.md
- references/categories/inventory-system.md
- references/categories/item-system.md
- references/categories/lighting-optimization.md
- references/categories/loot-system.md
- references/categories/mechanic-revival.md
- references/categories/mechanic-secrets.md
- references/categories/menu-systems.md
- references/categories/navmesh-steering.md
- references/categories/networking-multiplayer.md
- references/categories/optimization-techniques.md
- references/categories/physics-optimization.md
- references/categories/platform-console.md
- references/categories/platform-desktop.md
- references/categories/platform-mobile.md
- references/categories/platform-vr.md
- references/categories/platform-web.md
- references/categories/procedural-generation.md
- references/categories/progression-system.md
- references/categories/quest-system.md
- references/categories/resource-management.md
- references/categories/rpg-stats.md
- references/categories/save-load-systems.md
- references/categories/security-best-practices.md
- references/categories/shaders-performance.md
- references/categories/soundscape-reactive.md
- references/categories/state-machine-advanced.md
- references/categories/testing-patterns.md
- references/categories/tilemap-advanced.md
- references/categories/tilemap-mastery.md
- references/categories/turn-system.md
- references/categories/ui-ux-advanced.md
- references/categories/vfx-shaders.md
- references/categories/vfx-systems.md
- references/2d-animation-cutout-and-skeletal.md
- references/2d-animation-expert-techniques.md
- references/2d-animation-migration-notes.md
- references/2d-animation-signals-and-frame-events.md
- references/2d-animation.md
- references/2d-physics-area2d-and-queries.md
- references/2d-physics-collision-layers-masks.md
- references/2d-physics-migration-notes.md
- references/2d-physics.md
- references/3d-lighting-environment-and-fog.md
- references/3d-lighting-gi-and-bake-recipes.md
- references/3d-lighting-migration-notes.md
- references/3d-lighting.md
- references/3d-materials-migration-notes.md
- references/3d-materials-pbr-workflows.md
- references/3d-materials.md
- references/3d-world-building-gridmap-and-csg.md
- references/3d-world-building-migration-notes.md
- references/3d-world-building-streaming-and-procgen.md
- references/3d-world-building.md
- references/ability-system-elite-ability-patterns.md
- references/ability-system-migration-notes.md
- references/ability-system.md
- references/adapt-2d-to-3d-migration-notes.md
- references/adapt-2d-to-3d-migration-recipes.md
- references/adapt-2d-to-3d.md
- references/adapt-3d-to-2d-dimension-reduction.md
- references/adapt-3d-to-2d-migration-notes.md
- references/adapt-3d-to-2d.md
- references/adapt-desktop-to-mobile-migration-notes.md
- references/adapt-desktop-to-mobile-mobile-port-checklist.md
- references/adapt-desktop-to-mobile-mobile-port-deep.md
- references/adapt-desktop-to-mobile.md
- references/adapt-mobile-to-desktop-desktop-port-deep.md
- references/adapt-mobile-to-desktop-desktop-port-testing-checklist.md
- references/adapt-mobile-to-desktop-migration-notes.md
- references/adapt-mobile-to-desktop.md
- references/adapt-single-to-multiplayer-authority-and-security.md
- references/adapt-single-to-multiplayer-latency-testing.md
- references/adapt-single-to-multiplayer-migration-notes.md
- references/adapt-single-to-multiplayer-prediction-and-reconciliation.md
- references/adapt-single-to-multiplayer.md
- references/agent-vision-anti-slop-sight.md
- references/agent-vision-capture-modes.md
- references/agent-vision-color-icon-receptors.md
- references/agent-vision-composition-fx-receptors.md
- references/agent-vision-editor-bridge-lifecycle.md
- references/agent-vision-hier-contrast-receptors.md
- references/agent-vision-identity-sight.md
- references/agent-vision-migration-notes.md
- references/agent-vision-originality-sight.md
- references/agent-vision-space-affordance-receptors.md
- references/agent-vision-taste-receptors.md
- references/agent-vision-typography-sight.md
- references/agent-vision-ui-taste-sight.md
- references/agent-vision-vision-review-rubric.md
- references/agent-vision-webp-budgets.md
- references/agent-vision.md
- references/ai-navigation-ai-movement-recipes.md
- references/ai-navigation-migration-notes.md
- references/ai-navigation.md
- references/analyst-marking_rubrics_atlas.md
- references/analyst.md
- references/animation-player-edge-cases.md
- references/animation-player-migration-notes.md
- references/animation-player-root-motion-and-sequences.md
- references/animation-player-track-authoring.md
- references/animation-player.md
- references/animation-tree-mastery-advanced-graph-recipes.md
- references/animation-tree-mastery-migration-notes.md
- references/animation-tree-mastery-statemachine-and-blendspace.md
- references/animation-tree-mastery.md
- references/audio-systems-audio-pooling-and-buses.md
- references/audio-systems-interactive-music-deep-dive.md
- references/audio-systems-migration-notes.md
- references/audio-systems-music-transitions.md
- references/audio-systems.md
- references/auditor-audit-standards.md
- references/auditor-never_list_encyclopedia.md
- references/auditor.md
- references/autoload-architecture-autoload-patterns.md
- references/autoload-architecture-expert-patterns.md
- references/autoload-architecture-migration-notes.md
- references/autoload-architecture.md
- references/builder.md
- references/camera-systems-camera-expert-patterns.md
- references/camera-systems-migration-notes.md
- references/camera-systems.md
- references/characterbody-2d-migration-notes.md
- references/characterbody-2d-movement-recipes.md
- references/characterbody-2d.md
- references/combat-system-elite-combat-patterns.md
- references/combat-system-migration-notes.md
- references/combat-system.md
- references/composition-apps-app-orchestrator-examples.md
- references/composition-apps-migration-notes.md
- references/composition-apps.md
- references/composition-migration-notes.md
- references/composition-orchestrator-recipes.md
- references/composition.md
- references/debugging-profiling-debug-workflows.md
- references/debugging-profiling-migration-notes.md
- references/debugging-profiling.md
- references/dialogue-system-elite-dialogue-patterns.md
- references/dialogue-system-migration-notes.md
- references/dialogue-system.md
- references/economy-system-economy-elite-patterns.md
- references/economy-system-migration-notes.md
- references/economy-system.md
- references/export-builds-export-setup-guide.md
- references/export-builds-migration-notes.md
- references/export-builds.md
- references/game-loop-collection-collection-loop-advanced.md
- references/game-loop-collection-migration-notes.md
- references/game-loop-collection.md
- references/game-loop-harvest-harvest-elite-patterns.md
- references/game-loop-harvest-migration-notes.md
- references/game-loop-harvest.md
- references/game-loop-time-trial-migration-notes.md
- references/game-loop-time-trial-time-trial-expert-patterns.md
- references/game-loop-time-trial.md
- references/game-loop-waves-migration-notes.md
- references/game-loop-waves-wave-expert-patterns.md
This skill contains more than just a SKILL.md file. It likely requires these additional resources.
Nothing beyond the skill's own files was detected.
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Stat Sources
Where our stats came from.
| Dimension | Directory Scan | Agent Reviews | Installer Reports | Partner Audits |
|---|---|---|---|---|
| Safety | no flags | fail | ||
| External Dependencies | none found | none | none | |
| Packaging | 40/100 | none | ||
| License | not declared | none | ||
| Tool Access | unrestricted | none | ||
| Real-World Fit | none | |||
| Writing Quality | none | none |
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