{godot-master}

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

thedivergentai/game-dev-agentic-skills·4,794 installsno license
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npx skills add thedivergentai/game-dev-agentic-skills --skill godot-master

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Skill Stats

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Packaging200 filesSKILL.md plus 199 moreDirectory Scan
External DependenciesNone foundNothing beyond the skill's own filesDirectory Scan
Tool AccessUnrestrictedNo allowed-tools declaredFrontmatter
SafetyPass3 partner scansPartner Audits

Review Sources

2/4SOURCES
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  • Agent Reviews
  • Installer Reports
  • Partner Audits

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External Reviews

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Partner Audits3 scans
PassLOW

Every partner scan came back clean.

  • INDIRECT_PROMPT_INJECTION
  • COMMAND_EXECUTION
  • EXTERNAL_DOWNLOADS
ProviderStatusLevelSummaryScanned
Gen Agent Trust HubpassSAFEThe godot-master skill is a comprehensive Godot 4.7+ development library designed for professional game architecture. It provides extensive knowledge on architectural patterns, performance optimization, and cross-platform adaptation. The skill includes automated tooling for scene building (Builder) and visual QA (Agent Vision), which involve executing Godot CLI commands and installing standard Python dependencies. An indirect prompt injection surface is identified where the agent ingests untrusted scene data, but the skill incorporates defensive markers and sanitization guidance to mitigate this risk.2026-10-17
Socketpass—No alerts2026-10-17
SnykpassLOWRisk: LOW · No issues2026-10-17

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Skill contents

What the directory scan found in the tree behind this version.

Directory Scan
Files
  • SKILL.md
  • references/categories/2d-animation.md
  • references/categories/2d-physics.md
  • references/categories/3d-lighting.md
  • references/categories/3d-materials.md
  • references/categories/3d-rendering.md
  • references/categories/3d-world-building.md
  • references/categories/ability-system.md
  • references/categories/adapt-2d-to-3d.md
  • references/categories/adapt-3d-to-2d.md
  • references/categories/adapt-desktop-to-mobile.md
  • references/categories/adapt-mobile-to-desktop.md
  • references/categories/adapt-single-to-multiplayer.md
  • references/categories/ai-pathfinding.md
  • references/categories/analyst.md
  • references/categories/animation-player.md
  • references/categories/animation-tree-mastery.md
  • references/categories/audio-systems.md
  • references/categories/auditor-audit-standards.md
  • references/categories/behavior-trees.md
  • references/categories/blackboard-systems.md
  • references/categories/camera-systems.md
  • references/categories/characterbody-2d.md
  • references/categories/combat-system.md
  • references/categories/composition-apps.md
  • references/categories/composition.md
  • references/categories/core-architecture.md
  • references/categories/data-systems.md
  • references/categories/debugging-profiling.md
  • references/categories/dialogue-system.md
  • references/categories/economy-system.md
  • references/categories/export-builds.md
  • references/categories/game-loop-collection.md
  • references/categories/game-loop-harvest.md
  • references/categories/game-loop-time-trial.md
  • references/categories/game-loop-waves.md
  • references/categories/gdscript-masterity.md
  • references/categories/genre-action-rpg.md
  • references/categories/genre-battle-royale.md
  • references/categories/genre-educational.md
  • references/categories/genre-platformer.md
  • references/categories/genre-strategy.md
  • references/categories/genre-survival.md
  • references/categories/input-handling.md
  • references/categories/inventory-system.md
  • references/categories/item-system.md
  • references/categories/lighting-optimization.md
  • references/categories/loot-system.md
  • references/categories/mechanic-revival.md
  • references/categories/mechanic-secrets.md
  • references/categories/menu-systems.md
  • references/categories/navmesh-steering.md
  • references/categories/networking-multiplayer.md
  • references/categories/optimization-techniques.md
  • references/categories/physics-optimization.md
  • references/categories/platform-console.md
  • references/categories/platform-desktop.md
  • references/categories/platform-mobile.md
  • references/categories/platform-vr.md
  • references/categories/platform-web.md
  • references/categories/procedural-generation.md
  • references/categories/progression-system.md
  • references/categories/quest-system.md
  • references/categories/resource-management.md
  • references/categories/rpg-stats.md
  • references/categories/save-load-systems.md
  • references/categories/security-best-practices.md
  • references/categories/shaders-performance.md
  • references/categories/soundscape-reactive.md
  • references/categories/state-machine-advanced.md
  • references/categories/testing-patterns.md
  • references/categories/tilemap-advanced.md
  • references/categories/tilemap-mastery.md
  • references/categories/turn-system.md
  • references/categories/ui-ux-advanced.md
  • references/categories/vfx-shaders.md
  • references/categories/vfx-systems.md
  • references/2d-animation-cutout-and-skeletal.md
  • references/2d-animation-expert-techniques.md
  • references/2d-animation-migration-notes.md
  • references/2d-animation-signals-and-frame-events.md
  • references/2d-animation.md
  • references/2d-physics-area2d-and-queries.md
  • references/2d-physics-collision-layers-masks.md
  • references/2d-physics-migration-notes.md
  • references/2d-physics.md
  • references/3d-lighting-environment-and-fog.md
  • references/3d-lighting-gi-and-bake-recipes.md
  • references/3d-lighting-migration-notes.md
  • references/3d-lighting.md
  • references/3d-materials-migration-notes.md
  • references/3d-materials-pbr-workflows.md
  • references/3d-materials.md
  • references/3d-world-building-gridmap-and-csg.md
  • references/3d-world-building-migration-notes.md
  • references/3d-world-building-streaming-and-procgen.md
  • references/3d-world-building.md
  • references/ability-system-elite-ability-patterns.md
  • references/ability-system-migration-notes.md
  • references/ability-system.md
  • references/adapt-2d-to-3d-migration-notes.md
  • references/adapt-2d-to-3d-migration-recipes.md
  • references/adapt-2d-to-3d.md
  • references/adapt-3d-to-2d-dimension-reduction.md
  • references/adapt-3d-to-2d-migration-notes.md
  • references/adapt-3d-to-2d.md
  • references/adapt-desktop-to-mobile-migration-notes.md
  • references/adapt-desktop-to-mobile-mobile-port-checklist.md
  • references/adapt-desktop-to-mobile-mobile-port-deep.md
  • references/adapt-desktop-to-mobile.md
  • references/adapt-mobile-to-desktop-desktop-port-deep.md
  • references/adapt-mobile-to-desktop-desktop-port-testing-checklist.md
  • references/adapt-mobile-to-desktop-migration-notes.md
  • references/adapt-mobile-to-desktop.md
  • references/adapt-single-to-multiplayer-authority-and-security.md
  • references/adapt-single-to-multiplayer-latency-testing.md
  • references/adapt-single-to-multiplayer-migration-notes.md
  • references/adapt-single-to-multiplayer-prediction-and-reconciliation.md
  • references/adapt-single-to-multiplayer.md
  • references/agent-vision-anti-slop-sight.md
  • references/agent-vision-capture-modes.md
  • references/agent-vision-color-icon-receptors.md
  • references/agent-vision-composition-fx-receptors.md
  • references/agent-vision-editor-bridge-lifecycle.md
  • references/agent-vision-hier-contrast-receptors.md
  • references/agent-vision-identity-sight.md
  • references/agent-vision-migration-notes.md
  • references/agent-vision-originality-sight.md
  • references/agent-vision-space-affordance-receptors.md
  • references/agent-vision-taste-receptors.md
  • references/agent-vision-typography-sight.md
  • references/agent-vision-ui-taste-sight.md
  • references/agent-vision-vision-review-rubric.md
  • references/agent-vision-webp-budgets.md
  • references/agent-vision.md
  • references/ai-navigation-ai-movement-recipes.md
  • references/ai-navigation-migration-notes.md
  • references/ai-navigation.md
  • references/analyst-marking_rubrics_atlas.md
  • references/analyst.md
  • references/animation-player-edge-cases.md
  • references/animation-player-migration-notes.md
  • references/animation-player-root-motion-and-sequences.md
  • references/animation-player-track-authoring.md
  • references/animation-player.md
  • references/animation-tree-mastery-advanced-graph-recipes.md
  • references/animation-tree-mastery-migration-notes.md
  • references/animation-tree-mastery-statemachine-and-blendspace.md
  • references/animation-tree-mastery.md
  • references/audio-systems-audio-pooling-and-buses.md
  • references/audio-systems-interactive-music-deep-dive.md
  • references/audio-systems-migration-notes.md
  • references/audio-systems-music-transitions.md
  • references/audio-systems.md
  • references/auditor-audit-standards.md
  • references/auditor-never_list_encyclopedia.md
  • references/auditor.md
  • references/autoload-architecture-autoload-patterns.md
  • references/autoload-architecture-expert-patterns.md
  • references/autoload-architecture-migration-notes.md
  • references/autoload-architecture.md
  • references/builder.md
  • references/camera-systems-camera-expert-patterns.md
  • references/camera-systems-migration-notes.md
  • references/camera-systems.md
  • references/characterbody-2d-migration-notes.md
  • references/characterbody-2d-movement-recipes.md
  • references/characterbody-2d.md
  • references/combat-system-elite-combat-patterns.md
  • references/combat-system-migration-notes.md
  • references/combat-system.md
  • references/composition-apps-app-orchestrator-examples.md
  • references/composition-apps-migration-notes.md
  • references/composition-apps.md
  • references/composition-migration-notes.md
  • references/composition-orchestrator-recipes.md
  • references/composition.md
  • references/debugging-profiling-debug-workflows.md
  • references/debugging-profiling-migration-notes.md
  • references/debugging-profiling.md
  • references/dialogue-system-elite-dialogue-patterns.md
  • references/dialogue-system-migration-notes.md
  • references/dialogue-system.md
  • references/economy-system-economy-elite-patterns.md
  • references/economy-system-migration-notes.md
  • references/economy-system.md
  • references/export-builds-export-setup-guide.md
  • references/export-builds-migration-notes.md
  • references/export-builds.md
  • references/game-loop-collection-collection-loop-advanced.md
  • references/game-loop-collection-migration-notes.md
  • references/game-loop-collection.md
  • references/game-loop-harvest-harvest-elite-patterns.md
  • references/game-loop-harvest-migration-notes.md
  • references/game-loop-harvest.md
  • references/game-loop-time-trial-migration-notes.md
  • references/game-loop-time-trial-time-trial-expert-patterns.md
  • references/game-loop-time-trial.md
  • references/game-loop-waves-migration-notes.md
  • references/game-loop-waves-wave-expert-patterns.md

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Stat Sources

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DimensionDirectory ScanAgent ReviewsInstaller ReportsPartner Audits
Safetyno flagspass
External Dependenciesnone foundnonenone
Packaging40/100none
Licensenot declarednone
Tool Accessunrestrictednone
Real-World Fitnone
Writing Qualitynonenone
measured unmeasured not applicableColour repeats the wording beside it; it is never the only channel.

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content hash 6f7bda31da02skill-set recipe 2026-09-15.v1updated checked all details refer only to the skill version listed