{godot-master}
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
npx skills add thedivergentai/game-dev-agentic-skills --skill godot-masterInstalls this skill on its own. Add it to a skill-set to bundle with others.
Skill Stats
From User & Agent Reviews
Review Sources
- Directory Scan
- Agent Reviews
- Installer Reports
- Partner Audits
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External Reviews
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- INDIRECT_PROMPT_INJECTION
- COMMAND_EXECUTION
- EXTERNAL_DOWNLOADS
| Provider | Status | Level | Summary | Scanned |
|---|---|---|---|---|
| Gen Agent Trust Hub | pass | SAFE | The godot-master skill is a comprehensive Godot 4.7+ development library designed for professional game architecture. It provides extensive knowledge on architectural patterns, performance optimization, and cross-platform adaptation. The skill includes automated tooling for scene building (Builder) and visual QA (Agent Vision), which involve executing Godot CLI commands and installing standard Python dependencies. An indirect prompt injection surface is identified where the agent ingests untrusted scene data, but the skill incorporates defensive markers and sanitization guidance to mitigate this risk. | 2026-10-17 |
| Socket | pass | — | No alerts | 2026-10-17 |
| Snyk | pass | LOW | Risk: LOW · No issues | 2026-10-17 |
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Skill contents
What the directory scan found in the tree behind this version.
Directory Scan- SKILL.md
- references/categories/2d-animation.md
- references/categories/2d-physics.md
- references/categories/3d-lighting.md
- references/categories/3d-materials.md
- references/categories/3d-rendering.md
- references/categories/3d-world-building.md
- references/categories/ability-system.md
- references/categories/adapt-2d-to-3d.md
- references/categories/adapt-3d-to-2d.md
- references/categories/adapt-desktop-to-mobile.md
- references/categories/adapt-mobile-to-desktop.md
- references/categories/adapt-single-to-multiplayer.md
- references/categories/ai-pathfinding.md
- references/categories/analyst.md
- references/categories/animation-player.md
- references/categories/animation-tree-mastery.md
- references/categories/audio-systems.md
- references/categories/auditor-audit-standards.md
- references/categories/behavior-trees.md
- references/categories/blackboard-systems.md
- references/categories/camera-systems.md
- references/categories/characterbody-2d.md
- references/categories/combat-system.md
- references/categories/composition-apps.md
- references/categories/composition.md
- references/categories/core-architecture.md
- references/categories/data-systems.md
- references/categories/debugging-profiling.md
- references/categories/dialogue-system.md
- references/categories/economy-system.md
- references/categories/export-builds.md
- references/categories/game-loop-collection.md
- references/categories/game-loop-harvest.md
- references/categories/game-loop-time-trial.md
- references/categories/game-loop-waves.md
- references/categories/gdscript-masterity.md
- references/categories/genre-action-rpg.md
- references/categories/genre-battle-royale.md
- references/categories/genre-educational.md
- references/categories/genre-platformer.md
- references/categories/genre-strategy.md
- references/categories/genre-survival.md
- references/categories/input-handling.md
- references/categories/inventory-system.md
- references/categories/item-system.md
- references/categories/lighting-optimization.md
- references/categories/loot-system.md
- references/categories/mechanic-revival.md
- references/categories/mechanic-secrets.md
- references/categories/menu-systems.md
- references/categories/navmesh-steering.md
- references/categories/networking-multiplayer.md
- references/categories/optimization-techniques.md
- references/categories/physics-optimization.md
- references/categories/platform-console.md
- references/categories/platform-desktop.md
- references/categories/platform-mobile.md
- references/categories/platform-vr.md
- references/categories/platform-web.md
- references/categories/procedural-generation.md
- references/categories/progression-system.md
- references/categories/quest-system.md
- references/categories/resource-management.md
- references/categories/rpg-stats.md
- references/categories/save-load-systems.md
- references/categories/security-best-practices.md
- references/categories/shaders-performance.md
- references/categories/soundscape-reactive.md
- references/categories/state-machine-advanced.md
- references/categories/testing-patterns.md
- references/categories/tilemap-advanced.md
- references/categories/tilemap-mastery.md
- references/categories/turn-system.md
- references/categories/ui-ux-advanced.md
- references/categories/vfx-shaders.md
- references/categories/vfx-systems.md
- references/2d-animation-cutout-and-skeletal.md
- references/2d-animation-expert-techniques.md
- references/2d-animation-migration-notes.md
- references/2d-animation-signals-and-frame-events.md
- references/2d-animation.md
- references/2d-physics-area2d-and-queries.md
- references/2d-physics-collision-layers-masks.md
- references/2d-physics-migration-notes.md
- references/2d-physics.md
- references/3d-lighting-environment-and-fog.md
- references/3d-lighting-gi-and-bake-recipes.md
- references/3d-lighting-migration-notes.md
- references/3d-lighting.md
- references/3d-materials-migration-notes.md
- references/3d-materials-pbr-workflows.md
- references/3d-materials.md
- references/3d-world-building-gridmap-and-csg.md
- references/3d-world-building-migration-notes.md
- references/3d-world-building-streaming-and-procgen.md
- references/3d-world-building.md
- references/ability-system-elite-ability-patterns.md
- references/ability-system-migration-notes.md
- references/ability-system.md
- references/adapt-2d-to-3d-migration-notes.md
- references/adapt-2d-to-3d-migration-recipes.md
- references/adapt-2d-to-3d.md
- references/adapt-3d-to-2d-dimension-reduction.md
- references/adapt-3d-to-2d-migration-notes.md
- references/adapt-3d-to-2d.md
- references/adapt-desktop-to-mobile-migration-notes.md
- references/adapt-desktop-to-mobile-mobile-port-checklist.md
- references/adapt-desktop-to-mobile-mobile-port-deep.md
- references/adapt-desktop-to-mobile.md
- references/adapt-mobile-to-desktop-desktop-port-deep.md
- references/adapt-mobile-to-desktop-desktop-port-testing-checklist.md
- references/adapt-mobile-to-desktop-migration-notes.md
- references/adapt-mobile-to-desktop.md
- references/adapt-single-to-multiplayer-authority-and-security.md
- references/adapt-single-to-multiplayer-latency-testing.md
- references/adapt-single-to-multiplayer-migration-notes.md
- references/adapt-single-to-multiplayer-prediction-and-reconciliation.md
- references/adapt-single-to-multiplayer.md
- references/agent-vision-anti-slop-sight.md
- references/agent-vision-capture-modes.md
- references/agent-vision-color-icon-receptors.md
- references/agent-vision-composition-fx-receptors.md
- references/agent-vision-editor-bridge-lifecycle.md
- references/agent-vision-hier-contrast-receptors.md
- references/agent-vision-identity-sight.md
- references/agent-vision-migration-notes.md
- references/agent-vision-originality-sight.md
- references/agent-vision-space-affordance-receptors.md
- references/agent-vision-taste-receptors.md
- references/agent-vision-typography-sight.md
- references/agent-vision-ui-taste-sight.md
- references/agent-vision-vision-review-rubric.md
- references/agent-vision-webp-budgets.md
- references/agent-vision.md
- references/ai-navigation-ai-movement-recipes.md
- references/ai-navigation-migration-notes.md
- references/ai-navigation.md
- references/analyst-marking_rubrics_atlas.md
- references/analyst.md
- references/animation-player-edge-cases.md
- references/animation-player-migration-notes.md
- references/animation-player-root-motion-and-sequences.md
- references/animation-player-track-authoring.md
- references/animation-player.md
- references/animation-tree-mastery-advanced-graph-recipes.md
- references/animation-tree-mastery-migration-notes.md
- references/animation-tree-mastery-statemachine-and-blendspace.md
- references/animation-tree-mastery.md
- references/audio-systems-audio-pooling-and-buses.md
- references/audio-systems-interactive-music-deep-dive.md
- references/audio-systems-migration-notes.md
- references/audio-systems-music-transitions.md
- references/audio-systems.md
- references/auditor-audit-standards.md
- references/auditor-never_list_encyclopedia.md
- references/auditor.md
- references/autoload-architecture-autoload-patterns.md
- references/autoload-architecture-expert-patterns.md
- references/autoload-architecture-migration-notes.md
- references/autoload-architecture.md
- references/builder.md
- references/camera-systems-camera-expert-patterns.md
- references/camera-systems-migration-notes.md
- references/camera-systems.md
- references/characterbody-2d-migration-notes.md
- references/characterbody-2d-movement-recipes.md
- references/characterbody-2d.md
- references/combat-system-elite-combat-patterns.md
- references/combat-system-migration-notes.md
- references/combat-system.md
- references/composition-apps-app-orchestrator-examples.md
- references/composition-apps-migration-notes.md
- references/composition-apps.md
- references/composition-migration-notes.md
- references/composition-orchestrator-recipes.md
- references/composition.md
- references/debugging-profiling-debug-workflows.md
- references/debugging-profiling-migration-notes.md
- references/debugging-profiling.md
- references/dialogue-system-elite-dialogue-patterns.md
- references/dialogue-system-migration-notes.md
- references/dialogue-system.md
- references/economy-system-economy-elite-patterns.md
- references/economy-system-migration-notes.md
- references/economy-system.md
- references/export-builds-export-setup-guide.md
- references/export-builds-migration-notes.md
- references/export-builds.md
- references/game-loop-collection-collection-loop-advanced.md
- references/game-loop-collection-migration-notes.md
- references/game-loop-collection.md
- references/game-loop-harvest-harvest-elite-patterns.md
- references/game-loop-harvest-migration-notes.md
- references/game-loop-harvest.md
- references/game-loop-time-trial-migration-notes.md
- references/game-loop-time-trial-time-trial-expert-patterns.md
- references/game-loop-time-trial.md
- references/game-loop-waves-migration-notes.md
- references/game-loop-waves-wave-expert-patterns.md
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Stat Sources
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| Dimension | Directory Scan | Agent Reviews | Installer Reports | Partner Audits |
|---|---|---|---|---|
| Safety | no flags | pass | ||
| External Dependencies | none found | none | none | |
| Packaging | 40/100 | none | ||
| License | not declared | none | ||
| Tool Access | unrestricted | none | ||
| Real-World Fit | none | |||
| Writing Quality | none | none |
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